mighty fine trivia by James Callan

Tag: diplomacy

Quiz: Speak German in 10 Easy Lessons

Round 2 at the Old Pequliar on October 7, 2008

The correct answer to each of these questions will be a German loanword — that is, a German word adopted into English, such as zeitgeist or schadenfreude.

1) In heavy metal, once you “get the led out,” what are you left with? 
2) You can support humanitarian clowning at what Patch Adams institute that takes its name from a common blessing?
3) Though he doesn’t have a lot in common with the Rosenheim manifestation, or the Freeling family’s “TV people,” in the Harry Potter universe, Peeves is what kind of magical creature?
4) Nixon went to China because of what pragmatic diplomatic policy advocated by Henry Kissinger?
5) A German who longs to see the world would say they’ve got Fernweh. But an American a yen for travel–or Bjork, R.E.M., or Megadeth–says they have what desire instead?
6) What subgenre of electronica gets its name because it incorporates sounds like CD skipping, hardware noise, system errors, and other technological malfunctions?
7) It could have been named for Engis, Belgium or Forbes’ Quarry, Gibraltar, but what extinct species instead takes its name from the German valley where the third fossil specimen was discovered?
8) Oval, D, offset-D, and pear are four common shapes of what piece of equipment that often holds mountain climbers, cavers, or keys?
9) John Williams put the opera in space opera by composing what Wagnerian themes for Luke, Leia, Darth Vader, Yoda, the droids, and even the Jawas?
10) “Don’t hit people,” “be aware of wonder,” and “flush” are three lifelong lessons Robert Fulghum first learned where?

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Quiz: Rules of the Game

Each of these clues is a quote from the rules of a reasonably well known game. Identify the game. Note: these are all commercially produced games — no generics like chess or checkers.

1) The “Qu” cube counts as two letters.
2) Creative answers can be acceptable. For example, you could answer Knuckle as a kind of Sandwich.
3) A player landing on this place does not receive any money, property or reward of any kind. This is just a “free” resting-place.
4) There are 2 shortcuts on the path — the Rainbow Trail and the Gumdrop Pass.
5) You can roll anything and be able to put it in the Chance category. You score the total of the die faces.
6) Should you get nine cards all alike and also hold the Bull Card in addition, you have a “Double Bull Corner” which doubles the score of the article cornered.
7) At the beginning of each turn, players meet together one-on-one or in small groups to discuss their plans and suggest strategies. Alliances between players are openly or secretly made, and orders are (hopefully) coordinated.
8) If on your turn you cannot outflank and flip at least one opposing disc, your turn is forfeited and your opponent moves again.
9) There can never be more than one hand or foot on any one circle. If two or more players reach for the same circle, the referee must decide which player got there first.
10) To remove a block, use one hand at a time. You can switch hands whenever you wish.

Round 3 at the Old Pequilar on August 7, 2007. Average score (18 teams): 8.50
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